My favourite, Lucas, is more content to tease you with puzzles than chase you down himself, but mother Marguerite is savage and even comatose grandma gets in a few scares of her own. The Bakers are a looming presence, with each member stalking you through their own part of the house. Even when you’re armed to the teeth with shotgun shells and medical herbs, the setting alone is enough to send shivers down your spine.Īnd that’s when you’re not being chased by a chainsaw-wielding maniac. There were plenty of times where I’d open a door, take a peek inside, and “Nope” all my way back to the last voice recorder save point.
![resident evil 7 tv tropes resident evil 7 tv tropes](https://wallpapercave.com/wp/wp3946372.jpg)
It doesn’t help that everything is so dark, with your tiddly flashlight barely illuminating a few feet in front of you. In first person, every room feels constrictive, with overflowing detritus and ruined furniture blocking your path. Ethan can only take a few hits before it’s game over, which means peeking around corners and edging into unexplored rooms a step at a time, just in case there’s something waiting for you in the darkness.
![resident evil 7 tv tropes resident evil 7 tv tropes](https://static.tvtropes.org/pmwiki/pub/images/resident_evil_3_remake_1.jpg)
special forces member this time around, just a regular guy. You’re not controlling a well-trained S.T.A.R.S. The Baker plantation might not be as sprawling and grand as the original game’s Spencer mansion, but it feels plenty big enough when you’re running from its crazed residents. You’ve got a limited inventory to manage, item boxes to store your extra gear in, and save points (now cassette recorders instead of typewriters) are few and far between. That doesn’t mean familiar Resident Evil tropes don’t make a reappearance, though. Instead, you’ll spend most of your time sneaking, searching corners and cupboards for precious healing herbs, and staying out of sight of the terrifying Baker family. It might not be long before you pick up a gun, but ammunition is still a precious commodity, and now that you’ve got to do all the aiming yourself, missing a shot just makes your situation even more desperate. Opening the map and inventory screens don’t pause the action, either – so you never feel comfortable until you’re safely back in a save room.Ĭapcom has resisted the urge to head completely into FPS territory, keeping combat to a minimum in the opening hours and concentrating on ramping up the tension instead. There’s plenty of scrabbling around on hands-and-knees, searching for hidden exits, and the whole house is suitably maze-like, so you never feel comfortable.